Collect your most unusual ideas plus a huge dose of imagination and you are ready to jump into the battle for the future of the Earth!
BARABAR is a card game that combines cooperative and competitive moments while telling stories. The game contains 15 challenges, 5 clans with 15 heroes each and 14 X-Factor cards that add extra suspense to the fight against the end of the world. Participants learn details about the achievements and projects of the members of the various clans and seek synergy among themselves to solve significant problems of our time. BARABAR teaches tolerance and promotes awareness of serious ethical dilemmas, including censorship and restriction of freedom of expression, genocide, global drought and famine, the place and role of women in science, sustainable development and environmental protection.
BARABAR is played by a minimum of 2 people up to a group of 6-8 players. The recommended minimum age is 10 years, but with the help of a friend to read the cards and explain some of the more complex terms, the game also works well with daring world saviors aged 6-8. A challenge is completed in an average of 20 minutes when playing with 4 players. The variety of characters across the five clans allows the same challenge to be replayed over and over again, each time with new characters and their super powers.
BARABAR successfully complements the learning process in disciplines such as Man and Nature, History, Physics, Chemistry, Biology, Ecology, Philosophy, English Language, Civic Education for students aged 10+. The game is currently available in Bulgarian, English, German and Dutch.
What is BARABAR?
The most natural answer is – This is the next evolutionary step of the Infinite Opportunities Association team in the direction of gamification of human rights education, promotion of tolerance and diversity. The long road that brought us here started in 2014 with Tolerado, the first online human rights game, went through a series of detective games and escape rooms dedicated to various social issues and brought us to the moment where we can offer a game that supports the education of children and young people in a broader context.
BARABAR is a strategic card game – an innovation in human rights education. 5 clans (ecologists, artists, scientists, entrepreneurs and activists) and 75 heroes from the past and present, including Albert Einstein, Emma Watson and Sadhguru, fight to save the Earth from an apocalyptic future. An alternative to boring or incomprehensible lessons for pupils, BARABAR entertains while educating and modernizing classic teaching. The game makes it easier for teachers and youth workers to reach children and youth on difficult topics concerning the values and attitudes of a democratic society.